ok this is my first installment of a series of chapters set in the first Half Life.
I hope that I can live up to the standards set by other talented Half Life writers!
May 10th 2001, Black Mesa,New Mexico
Barney Calhoun leaned back in his chair in the staff canteen, stretched and took stock of where he had got to in life. He felt content with his job which provided interesting opportunities in an unique environment. Originally he dreamt of being a Federal Agent outwitting criminal masterminds, however things never go as planned. He didn't have the first class science degree from the Ivy League to start with. When reviewing the direction of his career knew he liked to be active and get stuck into things. Also, he preferred to reply on himself, so the armed forces probably wouldn't be suitable. That was when enlisting as a security guard seemed like the most appropriate choice to make. He passed all the tests with flying colours and was soon being posted all over the country to guard over various installations.
Then came his surprise assignment to the Black Mesa research facility. It was a great opportunity considering this was a top-secret assignment. But that meant that it had to be kept secret even from his most loved ones. He didn't even know his precise whereabouts. Somewhere in the New Mexico desert away from civilization was the most he knew.
Breaking himself from his thoughts, Barney rose from his chair, drained the last of his coffee and put the mug in the sink. A quick look in the cupboard revealed a half empty pack of chocolate biscuits probably belonging to Dr Dritz. He popped a biscuit into his mouth thinking the doctor wouldn't notice. His mind then wandered onto what the doctor was doing. As he had some time left on his lunch break, he thought he would go and see what the old man was up to.
The complex itself was extremely technologically advanced, mostly underground and extremely big. Currently he was based in the Unidentified Biological Specimens department which examined alien life forms that had been captured.
'Those nutty conspiracy theorists were right all along.' thought Barney wryly as he walked through yet another iris scanner.
He learnt from Dr Dritz that there were many different alien species were contained in the facility, each with different traits, intelligence and capabilities. It all seemed quite sinister but Barney didn't want to kick up a fuss, so he didn't ask too many questions and just got on with his job.
After passing through several iris scanners, Barney came to where Dr Dritz's lab was located. Barney got along with the doctor and knew that he wouldn't mind a bit of idle chat. Barney opened the lab door and looked around. Dr Dritz was busy probing an alien creature that looked like a giant sea anemone. It was had a large mouth with dangerous looking teeth. It was suspended in mid air from wires attached to it by hooks. Dr Dritz himself was fairly large, in his late fifties, had dark hair and round glasses and was slightly hunched. There was a pumpkin at the far end of the room on a table.
'Everything in order Dr Dritz?'
'Yes yes, fine thank-you..I am about to reach the conclusion of my experiment' Dr Dritz was looking at the insides of the creature and didn't take his eyes away from his work when he replied.
'Um, I didn't mean..Where did you get that pumpkin from?'
'Don't touch that please! It is a crucial part of my setup.' The doctor paused momentarily.
'But this creature is truly fascinating. It has developed an incredible survival mechanism. There is a sticky thread originating from its mouth that can attach itself to organic matter.' The doctor went on. 'Once the organic matter it attached, it is then reeled in and consumed as a food source... which is the pumpkin in this case.'
'Could that food source be me?'
'Indeed, so stay right there out of the way. Now watch. I am going to artificially induce this behaviour.'
Dr Ditz got a pair of medical pliers and prodded around in the alien's interior. He then seemed to grab hold onto something and pulled. The alien twitched and shot out a thread from its mouth towards the pumpkin. The thread hit its mark with a faint splat and began to drag the pumpkin, knocking it onto the floor. The reeling in of the pumpkin was slow and menacing accompanied by a greedy chewing sound emanating from the alien. In a few seconds the pumpkin was destroyed sending vegetable flesh everywhere as it was chomped up by the vast mouth.
'Success!' cried Dr Dritz. 'I will now write up my report.'
'Ok. Have you finished playing with your pet already?' Dr Dritz didn't answer as he was preoccipied with searching for his notes.
Suddenly, Barney's radio kicked into life with a crackle.
'kkkkk. Would Mr Calhoun please report to the main desk in Sector 46C immediately. kkkkk'
'Duty calls' sighed Barney as he duly obeyed his order.
Please review and be as critical as you like.
... I'm not so good at characterizations (especially of Barney)
Heroic OrganizationFull NameAliasOriginFoundation
Unknown time after the establishment of Combine rule
Headquarters
City 17 (formerly)
Black Mesa East (formerly) White Forest Commanders
Eli Vance (deceased), Isaac Kleiner, Judith Mossman, Alyx Vance, Gordon Freeman, Barney Calhoun, Arne Magnusson
AgentsSpecial Abilities/Weapons
Military weapons and technology, stolen Combine weapons and technology
Goals
Overthrow the Combine rule, defeat them and defend their freedoms.
Type of Heroes
The Resistance is a loose and covert connection of humans and Vortigaunts formed with the shared goal of stopping their oppressive arch-nemesis known as the Combine from the oppression under the order of tyrant advisers and restoring their freedom of humanity. It is also served as the main hero force of the Half-Life franchise, first appeared in Half-Life 2.
History
The Resistance was formed shortly after the Seven Hour War in response to the Combine takeover. A loose band of guerrillas, outlaws and spies dedicated to overthrowing the new world order, they were unable to take on the alien empire directly. So the Resistance instead worked at undermining it by infiltrating the ranks of Civil Protection, smuggling weaponry, setting up a sophisticated underground with bases at Ravenholm, Black Mesa East, and White Forest, and by helping civilians escape the Combine controlled cities.
Many of the Resistance's key members are Black Mesa Personnel who survived the Black Mesa Incident and the events that took place afterward. Other key members are former officers of pre-Seven Hour War national armies (like Colonel Odessa Cubbage) or seem to have become leaders due to useful knowledge or experience.
From its formation until the Uprising, the Resistance mostly operated underground, with safehouses, hidden bases and concealed supply caches in and around City 17. One of the few exceptions to this appears to have been the Coast, where the Resistance had sufficient strength to operate more openly, with a number bases and outposts, including Shorepoint Base, New Little Odessa, Bridge Point, and Lighthouse Point. Operating from these positions, they regularly sparred with the Combine forces in the area. Over time, though, the Combine made significant inroads into the Coast, destroying many of the smaller outposts and condensing the spread out Resistance forces into larger groups at the main bases. Bridge Point was taken over and occupied, possibly due to the significance of the railway bridge beside it, which the Combine Razor Trains use.
Also around this time, Ravenholm, a secluded mining town connected to Black Mesa East, became one of the main Resistance settlements in the City 17 region, and was home to many escapees from City 17. Upon being discovered by the Combine, the town was subjected to a massive Headcrab Shell bombardment with only one known survivor. After this disaster, the passage between Ravenholm and Black Mesa East was sealed off.
While some small strikes took place against the Combine, most of the advances that the Resistance made during this time were minor; although the support they enjoyed from the citizen population was considerable, the Resistance had not the capability to attack the Combine openly. This changed with the return of Gordon Freeman, who thanks to his actions at Black Mesa had become to be a figure of legend among the Resistance. Shortly after his arrival in City 17, Gordon made contact with Resistance members Isaac Kleiner, Barney Calhoun, and Alyx Vance. After the teleporter meant to take him to the main base Black Mesa East malfunctioned, he was instead sent on his way through the Underground Railroad network to Black Mesa East. Meanwhile, the Combine, who learned of Gordon's presence when he was accidentally teleported to Dr. Breen's office, launched a citywide sweep to find him, cracking down on the Underground Railroad stations and flooding the tunnels and canals with Manhacks. With many safehouses and stations destroyed or discovered during the crackdown, the railroad disintegrated and most of its members were either killed or captured.
Although Combine forces pursued him every step of the way, Gordon managed to escape and made it to Black Mesa East. But shortly after his arrival, it too was attacked and destroyed. Eli Vance and Judith Mossman were captured, while Gordon, Alyx Vance and Dog escaped.
Even despite these blows, the Resistance held together, and their hopes were gradually amplified by Freeman's feats against the Combine. The resistance has shown remarkable cohesion, and even though they are not above criticizing each other and leaders like Kleiner and Cubbage, so far no infighting or betrayal (except for the case of Judith Mossman) had been seen within its ranks.
After escaping through Ravenholm, Freeman helped fight off a Combine raid on Shorepoint Base base and made contact with Alyx Vance. They had learned that Eli Vance and Judith Mossman had been taken to Nova Prospekt, and Alyx resolved to go there and rescue him. Gordon set out along the Coast to reach Nova Prospekt, helping to fend off an attack on New Little Odessa along the way. Finally, he reached Lighthouse Point and joined its personnel in fighting off a determined Combine attack. Despite their efforts, the base was overwhelmed and presumably destroyed.
After reaching the Vortigaunt Camp, Freeman attacked Nova Prospekt with the help an army of Antlions and, once inside its train depot, met up with Alyx Vance, who slipped in by Razor Train. Fighting their way through the facility, they found both Eli and Judith, but discovered that Judith had betrayed the Resistance and had been working for the Combine. Alyx and Gordon captured Judith and rescued Eli, and intended to use the Combine's teleporter to teleport themselves to Dr. Kleiner's lab. Instead, Judith tricked them and teleported herself and Eli to the Citadel, leaving the two to hold out against scores of soldiers while the teleporter charged up the second time. They managed to teleport themselves to Dr. Kleiner's lab, destroying the teleporter and the entire facility in the process. The destruction of Nova Prospekt was the first major victory for the Resistance, and it was taken as a signal to begin the uprising. The Resistance, who had previously only operated underground, engaged the Combine forces in open warfare, with many citizens joining their ranks. This marked the start of the Uprising.
Lasting over a week, the Battle of City 17 was a costly Resistance victory. The Citadel, as well as City 17, were destroyed, cutting the Combine forces on Earth off from the rest of the empire. The remaining Resistance forces, having evacuated from City 17 before its destruction and regrouped at the White Forest base, began preparing for the after effects of the Citadel's destruction. The meltdown of the Citadel's core created a superportal, which the Combine would use to bring in huge reinforcements once it had grown large enough. To counter this threat, the Resistance prepared and launched a rocket carrying a satellite which, once in orbit, would close the superportal. The battle to protect the rocket during its launch was furious, but the Overwatch attack force was eventually beaten back by a small force led by Gordon Freeman. After the main force was defeated and as Gordon and Alyx Vance were preparing to leave for the Arctic, two Combine Advisors made a surprise attack, during which Eli Vance was killed.
Meanwhile, Judith Mossman had discovered the Borealis, which carried Aperture Science technology. A debate raged over whether to destroy the ship or use its technology, and it is unknown which opinion won. Mossman was cut off by Hunter and Elite attacks, and her escort was killed, so Freeman and Alyx will probably journey to the Borealis through use of a helicopter to rescue Mossman and decide what to do with the technology.
Group overview
The Resistance has no central command structure, however, there are central figures. Eli Vance, Barney Calhoun, Arne Magnusson, Alyx Vance, Isaac Kleiner, and Gordon Freeman are examples of Resistance leaders. The Resistance is divided into two areas: Combat and Research. Scientists such as Eli Vance command the research division, whereas leaders such as Barney Calhoun and Gordon Freeman tend to command the combat section. Gordon Freeman is a man of very high regard among Resistance members, something of a personal hero to them, due to the fact that he was able to not only survive the Black Mesa Incident (which only six people are confirmed to have survived, and even fewer confirmed to have survived the Seven Hour War), but actually put an end to it.
The core Resistance army is divided into four sections: regular resistance troops, who are fully fledged resistance members, equipped with body armor and supplies (some are trained medics as well); the civilian militia forces, who are citizens who have just gained weapons; the refugees, who are tasked with aiding the escape of civilians and fighting the Civil Protection; and the Vortigaunts, a very intelligent Xen species, who are adept at combat, and are able to use the Vortessence to spy on Combine activities. The Resistance is also aided by citizens, who help the troops and refugees by leaving behind caches full of food, weapons, ammo, and medical supplies.
In the Combine controlled world, humanity readily utilizes stolen Combine technology. Aside from weapons and armor, the Resistance has been seen to utilize the Hopper Mine, the Turret, the Thumper, the Rollermine, and Dr. Breen's Public address system, among others. In order to distinguish converted Combine tech, they will often be sprayed with lambdas, or in the case of a turret, WWII style nose-cone shark teeth. Humanity also uses its existing technology well, scavenging and repairing radios, transmitters, receivers, T.V. Screens, cameras, computers, etc. Cars, watercraft, and structures are built by hand. Despite the Combine rule, the Resistance science teams have created weapons like the Magnusson Device and the Gravity Gun, and a teleporter smaller and more advanced than the Combine's teleporter at Nova Prospekt.
Perhaps the greatest asset to the Resistance are the Vortigaunts. The Vortigaunts, as stated above, are intelligent, wise and very well versed at combat. They are able to communicate with all Vortigaunts instantly, an asset that they use to spy on the Combine in such places like Nova Prospekt (Vorti-Cells were Combine made devices to stop Vortigaunt communication, but were cut from the game). They are seen preparing headcrab as food, and their history with Antlion husbandry could prove handy in the future. With cases like Alyx, they can bring a human back from the verge of death, as well as using their power to activate generators and charge powered items like televisions and Gordon's HEV suit.
The Resistance was an underground movement in City 17, where most actions were covert. Spies like Barney Calhoun infiltrated the Civil Protection by going undercover, in order to keep attention away from Dr. Kleiner's lab, assist civilians in escaping City 17, and possibly alerting people of inspections and raids. Outside of the city, however, the Resistance is able to make frequent offenses against the Combine, and provide itself with sufficient defense. The Resistance had taken over a vast portion of the Coast, taking major bases such as Lighthouse Point and New Little Odessa. The Resistance's lack of numbers in this area however meant that they were frequently under attack by Combine raiding parties, and they struggled to hold onto their gains.
Half Life Barney Calhoun Movie
The Resistance generally operates as a shadow movement similar to many terrorists or rebel organizations in the modern world; unable to take on the Combine Empire directly, the Resistance seeks to undermine it by strategic moves. The Resistance held several strong points in and around City 17, such as Kleiner's Lab and Black Mesa East, before both were destroyed by the Combine. Ravenholm was also a major Resistance stronghold, before a Headcrab Shell bombardment killed the entire population of the town, with only one known survivor, as seen in the game, the first resistance was at the apartment raid in 'd1_trainstation_03' when Gordon was ascenting the second staircase and a citizen told him to get in and head for the roof when the apartment raid was about to start, and before the loading screen to 'd1_trainstation_04' when Gordon entered in the room that was leading to the roof.
Citizens of City 17 who choose to escape to Black Mesa East, a very large resistance base, have a very hard time getting there. The only known path is through City 17's canal system, which is subject to frequent raids by the Civil Protection force hoping to capture or kill any unfortunate refugees, as well as Xen wildlife such as Barnacles, Headcrabs, and Zombies. This is how the Resistance Underground Railroad was formed.
Resistance members created the Underground, a series of safehouses that help Resistance soldiers and Citizens escape to Black Mesa East, using coordinated safehouses and radios, and an Airboat to lend to refugees. Unfortunately, while Gordon Freeman was moving through the Underground Railroad, most of the stations were tracked down and destroyed by the Combine Civil Protection. Members of the Underground Railroad include Joe and Matt.
Possessing no means to mass manufacture weapons, the Resistance doesn't have standard issue weapons like the Combine forces do. They generally scavenge weapons from the Combine, either through killing them or finding them elsewhere. The Resistance makes use of any resources they can find, often building things out of scrapped parts and making specialized equipment, such as the Crossbow and Gravity Gun, and vehicles, such as the Scout Car, the Airboat and the Muscle Car by hand. It is however imaginable that they would have access to weapons not produced by the Combine, such as the Colt Python and Annabelle, possibly left from before the Combine were in control.
Half-Life: Blue Shift is an expansion pack for Valve Software's science fiction first-person shootervideo gameHalf-Life. The game was developed by Gearbox Software with Valve Corporation and published by Sierra On-Line on June 12, 2001. Blue Shift is the second expansion for Half-Life, originally intended as part of a Dreamcast version of the original game. Although the Dreamcast port was later cancelled, the PC version continued development and was released as a standalone product. The game was released on Steam on August 24, 2005.
As with Gearbox's previous expansion pack Opposing Force, Blue Shift returns to the setting and events of the original game, but portrays the story through the eyes of another person. The protagonist in Blue Shift is a security guard, Barney Calhoun, employed by the Black Mesa Research Facility. After a scientific mishap causes Black Mesa to be invaded by aliens, Calhoun must fight his way to safety. The game received mostly positive reception. Many reviewers were critical of the short length of the game and the lack of new content, although the inclusion of a High Definition pack that upgraded the models and textures in both Blue Shift and the preceding Half-Life games was praised.
Gameplay[edit]
Blue Shift is the first game in the Half-Life series to feature consistent interaction with a single non-player character, Dr Rosenberg
As an expansion pack for Half-Life, Blue Shift is a first-person shooter. The overall gameplay of Blue Shift does not significantly differ from that of Half-Life: players are required to navigate through the game's levels, fight hostile non-player characters and solve a variety of puzzles to advance.[1] The game continues Half-Life's methods of an unbroken narrative. The player sees everything through the first person perspective of the protagonist and remains in control of the player character for almost all of the game. Story events are conveyed through the use of scripted sequences rather than cut scenes. Progress through the game's world is continuous; although the game is divided up into chapters, the only significant pauses are when the game needs to load the next part of an environment.[1]
Cracker action de mirillis telecharger. The player battles through the game alone, but is occasionally assisted by friendly non-player characters. Security guards and scientists will occasionally help the player in reaching new areas and convey relevant plot information. Blue Shift also includes a substantial section dedicated to keeping a major character in the story safe from enemy characters, and escorting him to a specific location.[2] A selection of enemies from Half-Life populate the game, including alien creatures such as headcrabs and Vortigaunts. The player also encounters human opponents in the form of a detachment of US Marines who have been sent to eliminate the alien threat and silence any witnesses.[3]Blue Shift does not elaborate on the storyline in Opposing Force, the preceding expansion pack, and no enemy characters or weapons introduced in it appear in the game. The player is instead given access to a limited selection of Half-Life's original weaponry.[2]
Synopsis[edit]Setting[edit]
Blue Shift is set in the same location and time frame as that of Half-Life, taking place at a remote New Mexico laboratory called the Black Mesa Research Facility. In Half-Life, the player takes on the role of Gordon Freeman, a scientist involved in an accident that opens an inter-dimensional portal to the borderworld of Xen, allowing the alien creatures of Xen to attack the facility. The player guides Freeman in an attempt to escape the facility and close the portal, ultimately traveling to Xen to do so.[4] As in Opposing Force, Blue Shift shows the events of Half-Life from the perspective of a different protagonist. The player assumes the role of Barney Calhoun, a security guard working near the labs where the accident takes place. Calhoun is responsible for the preservation of equipment and materials and the welfare of research personnel, and after the accident turns Black Mesa into a warzone, he must work with Dr. Rosenberg, a high-ranking scientist involved in the experiment, to evacuate the facility.[5]
Plot[edit]
Blue Shift begins in a similar manner to Half-Life, as Barney Calhoun rides a train through the Black Mesa facility to reach his place of work. After reporting for duty, Calhoun is instructed to assist in maintenance on a malfunctioning elevator.[6] As Calhoun finishes repairs, however, Freeman's experiment takes place and results in a 'resonance cascade', causing massive damage to the facility and teleporting alien creatures into the base. The elevator is badly damaged and fails, sending Calhoun plummeting into the depths of Black Mesa.
Calhoun regains consciousness at the bottom of the shaft and begins to fight his way to the surface to escape. Emerging near Black Mesa's classification yards, Calhoun learns that Dr. Rosenberg and his colleagues plan to escape the facility using teleportation technology.[7] After freeing Rosenberg from the captivity of the US Marines detachment sent to silence the facility, Calhoun escorts him to a decommissioned prototype teleportation laboratory, where several Black Mesa employees have already gathered. Rosenberg then teleports Calhoun to the Xen border world to calibrate research equipment needed to pinpoint a teleport destination outside of Black Mesa.[8] Upon his return, Rosenberg informs Calhoun that the teleporter's battery power has been exhausted, and contact has been lost with a team sent to acquire a new power cell.
Calhoun travels to the power generators on a lower level to find a fresh power cell while firefights rage between the Marines and the forces of Xen. After returning with a new power cell, Calhoun assists Rosenberg in evacuating the few surviving personnel through the teleporter. Calhoun is the last to enter the portal and as he does so, Marines breach the laboratory and fire on him, causing the teleporter to explode. As a result of the teleporter's destruction, Calhoun enters a 'harmonic reflux', causing him to be rapidly teleported to a variety of locations in Xen and Black Mesa. At one location, he witnesses Freeman's capture by Marines midway through Half-Life, before eventually stabilizing at the intended teleport location with Rosenberg at the outskirts of Black Mesa, where they then escape the facility in a company SUV.[9]
Development[edit]
The High Definition pack placed higher quality models in the game, doubling the number of polygons used in the original models.
A second Half-Lifeexpansion pack, revolving around a security guard in the facility, was first announced in the second quarter of 2000 as part of an upcoming Dreamcast version of Half-Life, under the working title Half-Life: Guard Duty.[10] Although the main Dreamcast port was to be developed by Captivation Digital Laboratories, the new expansion was to be developed by Gearbox Software, the same studio who developed Opposing Force.[11] Publisher Sierra Entertainment later officially announced the expansion on August 30, 2000, revealing the name as Blue Shift. As with Opposing Force, the name Blue Shift has a double meaning, referring to both the blue shift light phenomenon, and the name of the shift that the protagonist is assigned to.[12] The Dreamcast version of the game was set to include higher detail models and textures[13] that were double the polygon count of Valve Software's original Half-Life models.[14] At the European Computer Trade Show in September 2000, information about Blue Shift's story and development direction was revealed, along with a release date of November 1, 2000, for the Dreamcast version of Half-Life.[14] The game was delayed by Sierra to ensure the 'high expectations of consumers' were met, anticipating release by the end of the year.[15] Further media, gameplay and story information was released in the following weeks and months.[5][16] Despite this, the Dreamcast version of Half-Life still did not emerge, and speculation in May 2001 suggested the game would be cancelled.[17] On June 16, 2001, Sierra terminated development on the Dreamcast version of Half-Life, citing 'changing market conditions' in a press release.[18] GamePro magazine, however, received and published a 2-page review of the game. A late stage build of the Dreamcast version was eventually leaked to the Internet, featuring essentially complete versions of both Half-Life and Blue Shift.[19]
Although the Dreamcast version of Half-Life was cancelled, Blue Shift persevered. Prior to the cancellation of the Dreamcast version, Sierra announced on March 29, 2001, that Blue Shift would be released for PC as well.[20] The game would be released as a standalone expansion pack, a product that does not require the original Half-Life to run.[21] The new models developed for the Dreamcast version of Half-Life would also be included in the PC version as the Half-Life High Definition pack. In addition, Gearbox announced that the High Definition pack would not be exclusive for Blue Shift, but could be applied to both Half-Life and Opposing Force as well.[22] At the Electronic Entertainment Expo in 2001, Gearbox announced that development of Blue Shift had been completed,[23] and exhibited a playable version of the end product.[24] The game was released on June 12, 2001.[25]
Blue Shift and the High Definition pack were initially absent from the launch of Valve's content delivery system Steam in September 2003, despite the presence of both Half-Life and Opposing Force on the system.[26] The game was released on Steam on August 29, 2005 along with the High Definition Pack.[27]Blue Shift was also published as part of Sierra's Half-Life: Generation compilation in 2002,[28] and as part of Valve Software and Electronic Arts' Half Life 1: Anthology on September 26, 2005.[29]
Half Life Wiki Barney CalhounCritical reception[edit]
Blue Shift received a mixed reaction from critics, holding overall scores of 67.40%[30] and 71/100 [31] on the review aggregator sites GameRankings and Metacritic, respectively. The game has sold around 800,000 copies at retail (this figure does not include later sales on Steam).[34] In a review for IGN, critic Tal Blevins noted that Blue Shift's gameplay 'is pretty much what we've come to expect out of Half-Life' by blending action and puzzle solving, stating that the latter 'were all logical and well done, although some of the jumping puzzles were frustrating'. Though IGN praised the game for maintaining the 'epic' feel of the original, Blevins was critical of the relatively short length of the game.[1]GameSpot reviewer Greg Kasavin agreed with many of IGN's criticisms, stating that 'it's not that the game is easy so much that it's extremely short' and that Blue Shift 'doesn't amount to much on its own terms'. In addition, Kasavin described the graphical enhancements brought about by the High Definition pack as 'helpful', but noted that 'they still don't make Half-Life look like a new gameānor are many of the changes themselves very noticeable'.[33]
Other reviews echoed complaints about the similarity of Blue Shift to previous games. GameSpy's reviewer Jamie Madigan stated that 'what really pulls the game down is the 'more of the same' factor'. Although writing that the game 'feels like just a few more levels for the original game', he noted that this is what Blue Shift was designed to be, given its origins as an add-on for a Dreamcast version of Half-Life. Madigan described the single-player campaign as 'decent' and commented that the High Definition pack made the game 'worthy of consideration'.[3]Eurogamer echoed criticism on the game's length; reviewer Tom Bradwell commented that 'although I'm hard pressed to criticize what you get, the complete absence of everything we've learnt from the likes of Counter-Strike and everything since is frankly bizarre'. Bradwell did, however, criticize the game's artificial intelligence and the occasional bug that caused a player to get stuck on a wall.[32]PC Zone's Mark Hill was more lenient in his comments, praising the game's artificial intelligence as 'intelligent as you could hope an AI enemy to be'. In addition, Hill praised the game for showing more activity in the base, noting that 'a whole world goes on around you, with people eating at a cantina and scientists doing their laundry. The complex is more alive than ever before'. Hill also praised the focus 'on a greater interaction with scientists as proper people rather than the two or three models that were cloned throughout the facility who kept repeating the same phrases', describing this as Blue Shift's 'greatest achievement'. PC Zone's review closed by commenting that 'as a Dreamcast extra it works perfectly, but as a standalone PC title there's not nearly enough to it.'[2]
References[edit]
External links[edit]
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